Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
Abstract. In contrast to the variety of listening behaviors produced in humanto-human interaction, most virtual agents sit or stand passively when a user speaks. This is a reflecti...
al modelling studies the different abstraction methods of the real world. The conception and the execution of virtual worlds depend strongly of the type of conceptual models. Exis...
— This paper envisions a shared virtual reality system that could handle millions of users and objets. The SOLIPSIS system does not rely on servers and is based on a network of p...
In this paper we describe our efforts to develop a new strategy for providing assistance using haptics in a virtual environment when training for a motor skill. Using a record and...