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» Interactive Virtual Humans in Real-Time Virtual Environments
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ESA
2008
Springer
137views Algorithms» more  ESA 2008»
13 years 11 months ago
Flexible Path Planning Using Corridor Maps
Path planning is a central problem in virtual environments and games. When computer-controlled characters move around in virtual worlds they have to plan their paths to desired loc...
Mark H. Overmars, Ioannis Karamouzas, Roland Gerae...
IVA
2005
Springer
14 years 2 months ago
Natural Behavior of a Listening Agent
Abstract. In contrast to the variety of listening behaviors produced in humanto-human interaction, most virtual agents sit or stand passively when a user speaks. This is a reflecti...
R. M. Maatman, Jonathan Gratch, Stacy Marsella
ICPR
2002
IEEE
14 years 10 months ago
Interaction-Centric Modelling for Interactive Virtual Worlds: The APIA Approach
al modelling studies the different abstraction methods of the real world. The conception and the execution of virtual worlds depend strongly of the type of conceptual models. Exis...
Denis Laurendeau, Denis Poussart, François ...
ICDCSW
2002
IEEE
14 years 2 months ago
Toward a Peer-to-Peer Shared Virtual Reality
— This paper envisions a shared virtual reality system that could handle millions of users and objets. The SOLIPSIS system does not rely on servers and is based on a network of p...
Joaquín Keller, Gwendal Simon
HAPTICS
2005
IEEE
14 years 2 months ago
Motor Skill Training Assistance Using Haptic Attributes
In this paper we describe our efforts to develop a new strategy for providing assistance using haptics in a virtual environment when training for a motor skill. Using a record and...
Govindarajan Srimathveeravalli, Thenkurussi Kesava...