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» Interactive Virtual Humans in Real-Time Virtual Environments
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CCGRID
2001
IEEE
14 years 26 days ago
OVM: Out-of-Order Execution Parallel Virtual Machine
High performance computing on parallel architectures currently uses different approaches depending on the hardory model of the architecture, the abstraction level of the programmi...
George Bosilca, Gilles Fedak, Franck Cappello
HAPTICS
2008
IEEE
14 years 3 months ago
Haptic Perception of Real and Virtual Curvature
Abstract. In this study we compared human discrimination performance for real and virtual curved shapes. To simulate a curved shape we used a device that could independently orient...
Maarten W. A. Wijntjes, Akihiro Sato, Astrid M. L....
VR
2010
IEEE
201views Virtual Reality» more  VR 2010»
13 years 7 months ago
Simulation of genetic inheritance in the generation of virtual characters
Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications,...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
SIGCSE
2002
ACM
135views Education» more  SIGCSE 2002»
13 years 8 months ago
Introducing computer science through animation and virtual worlds
We describe a course for non-majors that teaches computer science concepts and programming by creating simple animations and building 2D and 3D virtual worlds. Students work with ...
Susan H. Rodger
DIGITEL
2007
IEEE
14 years 3 months ago
MuDiS - A Virtual Learning Environment
This paper presents a multi-component; distributed system (MuDiS) based solution for building a virtual learning environment which combines a wide range of technology, tools and d...
Jeetinder Singh, Jayanthi Sivaswamy, Krishnarajulu...