Sciweavers

2096 search results - page 156 / 420
» Interactive Virtual Humans in Real-Time Virtual Environments
Sort
View
SIGGRAPH
1995
ACM
14 years 23 days ago
Multi-level direction of autonomous creatures for real-time virtual environments
There have been several recent efforts to build behavior-based autonomous creatures. While competent autonomous action is highly desirable, there is an important need to integrate...
Bruce Blumberg, Tinsley A. Galyean
HAPTICS
2005
IEEE
14 years 2 months ago
Event-Based Haptics and Acceleration Matching: Portraying and Assessing the Realism of Contact
Contact in a typical haptic environment resembles the experience of tapping on soft foam, rather than on a hard object. Event-based, high-frequency transient forces must be superi...
Katherine J. Kuchenbecker, Jonathan Fiene, Gü...
QSIC
2007
IEEE
14 years 3 months ago
Coping with API Evolution for Running, Mission-Critical Applications Using Virtual Execution Environment
Recent research showed that the majority of compatibility-breaking changes in a component-based, object-oriented software system are refactorings [5]. The software updating proces...
Bashar Gharaibeh, Tien N. Nguyen, J. Morris Chang
RE
2001
Springer
14 years 1 months ago
Virtual Environment Modeling for Requirements Validation of High Consequence Systems
An essential type of “evidence”of the correctness of the requirements formalization process can be provided by human-based calculation. Human calculation can be significantly ...
Victor L. Winter, Dejan Desovski, Bojan Cukic
IJVR
2007
124views more  IJVR 2007»
13 years 9 months ago
The Effect of Gaps Between Displays on Spatial Perception and Cognition Tasks in Virtual Environments
—We propose the concept of Gap Between Displays (GBD) as a component of immersion in virtual environment systems. We hypothesized that GBD may reduce users’ task performance in...
Yi Wang, Kunmi Otitoju, Tong Liu, Sijung Kim, Doug...