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» Interactive Virtual Humans in Real-Time Virtual Environments
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HCI
2009
13 years 6 months ago
EmoHeart: Automation of Expressive Communication of Emotions in Second Life
In this paper, we describe lexical rule-based approach to affect sensing from text, and application of the developed Affect Analysis Model in 3D virtual world Second Life. To enric...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
CHI
2004
ACM
14 years 9 months ago
Physically large displays improve path integration in 3D virtual navigation tasks
Previous results have shown that users perform better on spatial orientation tasks involving static 2D scenes when working on physically large displays as compared to small ones. ...
Desney S. Tan, Darren Gergle, Peter Scupelli, Rand...
ATAL
2008
Springer
13 years 11 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
IVA
2009
Springer
14 years 3 months ago
Human-Centered Distributed Conversational Modeling: Efficient Modeling of Robust Virtual Human Conversations
Currently, applications that focus on providing conversations with virtual humans require extensive work to create robust conversational models. We present a new approach called Hu...
Brent Rossen, Scott Lind, Benjamin Lok
HAPTICS
2002
IEEE
14 years 2 months ago
Autostereoscopic and Haptic Visualization for Space Exploration and Mission Design
We have developed a multi-modal virtual environment set-up by fusing visual and haptic images through the use of a new autostereoscopic display and a force-feedback haptic device....
Cagatay Basdogan, Mitchell J. H. Lum, Jose Salcedo...