In the field of computer graphics, simulation of fluids, including avalanches, is an important research topic. In this paper, we propose a method to simulate a kind of avalanche,...
We describe an interactive system that models regions of an urban environment, such as a group of tall buildings. Traditional image-based modeling methods often cannot model such ...
Very large and geometrically complex scenes, exceeding millions of polygons and hundreds of objects, arise naturally in many areas of interactive computer graphics. Time-critical ...
This paper presents a visual particle filter for tracking a variable number of humans interacting in indoor environments, using multiple cameras. It is built upon a 3-dimensional,...
Background: When publishing large-scale microarray datasets, it is of great value to create supplemental websites where either the full data, or selected subsets corresponding to ...
Christian A. Rees, Janos Demeter, John C. Matese, ...