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VISUALIZATION
2003
IEEE
14 years 21 days ago
Hierarchical Splatting of Scattered Data
Numerical particle simulations and astronomical observations create huge data sets containing uncorrelated 3D points of varying size. These data sets cannot be visualized interact...
Matthias Hopf, Thomas Ertl
DAGSTUHL
2010
13 years 9 months ago
CSG Operations of Arbitrary Primitives with Interval Arithmetic and Real-Time Ray Casting
We apply Knoll et al.'s algorithm [9] to interactively ray-cast constructive solid geometry (CSG) objects of arbitrary primitives represented as implicit functions. Whereas m...
Younis Hijazi, Aaron Knoll, Mathias Schott, Andrew...
CORR
2010
Springer
165views Education» more  CORR 2010»
13 years 7 months ago
Physically-based particle simulation and visualization of pastes and gels
This paper is focused on the question of simulation and visualization of 3D gel and paste dynamic effects. In a first part, we introduce a 3D physically based particle (or mass-in...
Claire Guilbaud, Annie Luciani, Nicolas Castagn&ea...
VR
2007
IEEE
147views Virtual Reality» more  VR 2007»
14 years 1 months ago
Real-time Volumetric Haptic and Visual Burrhole Simulation
This paper describes real-time volumetric haptic and visual algorithms developed to simulate burrhole creation for a Virtual Realitybased craniotomy surgical simulator. A modifie...
Eric Acosta, Alan Liu
VISUALIZATION
2002
IEEE
14 years 10 days ago
Fast Visualization of Plane-Like Structures in Voxel Data
We present a robust, noise-resistant criterion characterizing planelike skeletons in binary voxel objects. It is based on a distance map and the geodesic distance along the object...
Steffen Prohaska, Hans-Christian Hege