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ICMCS
2005
IEEE
116views Multimedia» more  ICMCS 2005»
14 years 1 months ago
Multimodal Emotion Recognition and Expressivity Analysis
The paper presents the framework of a special session that aims at investigating the best possible techniques for multimodal emotion recognition and expressivity analysis in human...
Stefanos D. Kollias, Kostas Karpouzis
CSCW
2010
ACM
14 years 4 months ago
Pictionaire: supporting collaborative design work by integrating physical and digital artifacts
This paper introduces an interactive tabletop system that enhances creative collaboration across physical and digital artifacts. Pictionaire offers capture, retrieval, annotation,...
Björn Hartmann, Meredith Ringel Morris, Hrvoj...
SI3D
2003
ACM
14 years 26 days ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
GI
2009
Springer
13 years 5 months ago
The relation between protocols and games
: Both, games in a game theoretic sense and protocols in an informational sense describe rule based interactions between systems. Some similarities and differences of both approach...
Johannes Reich
FDL
2006
IEEE
14 years 1 months ago
MCF: A Metamodeling-based Visual Component Composition Framework
Reusing IP-cores to construct system models facilitated by automated generation of glue-logic, and automated composability checks can help designers to create efficient simulation...
Deepak Mathaikutty, Sandeep K. Shukla