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CGF
2008
174views more  CGF 2008»
13 years 7 months ago
Particle Level Set Advection for the Interactive Visualization of Unsteady 3D Flow
Typically, flow volumes are visualized by defining their boundary as iso-surface of a level set function. Grid-based level sets offer a good global representation but suffer from ...
Nicolas Cuntz, Andreas Kolb, Robert Strzodka, Dani...
ISBI
2004
IEEE
14 years 8 months ago
SUMA: An Interface for Surface-Based Intra- and Inter-Subject Analysis with AFNI
Surface-based brain imaging analysis is increasingly being used for detailed analysis of the topology of brain activation patterns and changes in cerebral gray matter. Here we pre...
Brenna Argall, Richard Reynolds, Robert J. Cox, Sh...
VIS
2008
IEEE
121views Visualization» more  VIS 2008»
14 years 8 months ago
Direct Volume Editing
In this work we present basic methodology for interactive volume editing on GPUs, and we demonstrate the use of these methods to achieve a number of different effects. We present f...
Kai Bürger, Jens Krüger, Rüdiger Westermann
VR
2010
IEEE
235views Virtual Reality» more  VR 2010»
13 years 5 months ago
VirtualizeMe: Real-time avatar creation for Tele-Immersion environments
VirtualizeMe introduces a new design for a fully immersive TeleImmersion system for remote collaboration and virtual world interaction. This system introduces a new avatar creatio...
Daniel Knoblauch, Pau Moreno Font, Falko Kuester
JMM2
2007
102views more  JMM2 2007»
13 years 7 months ago
A Three-Dimensional Spatiotemporal Template for Interactive Human Motion Analysis
—This paper describes a new three-dimensional spatiotemporal template, namely the Volumetric Motion History Image (VMHI), for the purpose of human motion analysis. Irregularities...
Alexandra Branzan Albu, Trevor Beugeling