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» Interactive and flexible motion transition
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SIGGRAPH
1991
ACM
13 years 11 months ago
Artificial evolution for computer graphics
CT This paper describes how evolutionary techniques of variation and selection can be used to create complex simulated structures, textures, and motions for use in computer graphic...
Karl Sims
DSRT
1999
IEEE
14 years 5 hour ago
Simulation of Multimedia Systems Based on Actors and QoSsynchronizers
This paper describes a variant of the actor model suited to the development of multimedia systems. The actor model centers on non-overkilling concurrency and customizable constrai...
Giancarlo Fortino, Libero Nigro
ICML
2004
IEEE
14 years 8 months ago
Generative modeling for continuous non-linearly embedded visual inference
Many difficult visual perception problems, like 3D human motion estimation, can be formulated in terms of inference using complex generative models, defined over high-dimensional ...
Cristian Sminchisescu, Allan D. Jepson
CVPR
2008
IEEE
14 years 9 months ago
Extracting a fluid dynamic texture and the background from video
Given the video of a still background occluded by a fluid dynamic texture (FDT), this paper addresses the problem of separating the video sequence into its two constituent layers....
Bernard Ghanem, Narendra Ahuja
ICRA
2009
IEEE
128views Robotics» more  ICRA 2009»
14 years 2 months ago
Stable dynamic walking of a quadruped via phase modulations against small disturbances
— It is generally accepted that locomotion in animals is based on a trade-off between energy consumption and stability. However, this trade-off is the result of the interaction b...
Christophe Maufroy, Hiroshi Kimura, Kunikatsu Taka...