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CGI
2000
IEEE
14 years 2 months ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
ISCA
2000
IEEE
63views Hardware» more  ISCA 2000»
14 years 2 months ago
An embedded DRAM architecture for large-scale spatial-lattice computations
Spatial-lattice computations with finite-range interactions are an important class of easily parallelized computations. This class includes many simple and direct algorithms for ...
Norman Margolus
NPAR
2000
ACM
14 years 2 months ago
Performance-driven hand-drawn animation
We present a novel method for generating performance-driven, “hand-drawn” animation in real-time. Given an annotated set of hand-drawn faces for various expressions, our algor...
Ian Buck, Adam Finkelstein, Charles E. Jacobs, All...
SIGGRAPH
2000
ACM
14 years 2 months ago
Escherization
This paper introduces and presents a solution to the “Escherization” problem: given a closed figure in the plane, find a new closed figure that is similar to the original a...
Craig S. Kaplan, David Salesin
SIGGRAPH
1999
ACM
14 years 2 months ago
Pattern-Based Texturing Revisited
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools...
Fabrice Neyret, Marie-Paule Cani