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SIGGRAPH
2009
ACM
15 years 10 months ago
PCCD: parallel continuous collision detection
We present a novel parallel continuous collision detection (PCCD) method to utilize the widely available multi-core CPU architecture. Our method works with a wide variety of defor...
Duksu Kim, Jae-Pil Heo, Sung-Eui Yoon
148
Voted
VMV
2003
163views Visualization» more  VMV 2003»
15 years 5 months ago
Real-Time Volumetric Intersections of Deforming Objects
We present a new algorithm for the computation of volumetric intersections of geometrically complex objects, which can be used for the efficient detection of collisions. Our appr...
Bruno Heidelberger, Matthias Teschner, Markus H. G...
111
Voted
SIGGRAPH
2010
ACM
15 years 7 months ago
FASTCD: fracturing-aware stable collision detection
We present a collision detection (CD) method for complex and large-scale fracturing models that have geometric and topological changes. We first propose a novel dual-cone culling...
Jae-Pil Heo, Duksu Kim, Joon-Kyung Seong, Jeong-Mo...
114
Voted
ACMSE
2006
ACM
15 years 9 months ago
HELLAS: a specialized architecture for interactive deformable object modeling
Applications involving interactive modeling of deformable objects require highly iterative, floating-point intensive numerical simulations. As the complexity of these models incr...
Shrirang M. Yardi, Benjamin Bishop, Thomas P. Kell...
159
Voted
SI3D
2005
ACM
15 years 9 months ago
What you see is what you snap: snapping to geometry deformed on the GPU
We present a simple yet effective snapping technique for constraining the motion of the cursor of an input device to the surface of 3D models whose geometry is arbitrarily deforme...
Harlen Costa Batagelo, Shin-Ting Wu