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» Interactive control for physically-based animation
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GRAPHICSINTERFACE
1996
13 years 9 months ago
Realistic Animation of Liquids
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Nick Foster, Dimitris N. Metaxas
CGF
2005
107views more  CGF 2005»
13 years 7 months ago
Predictive Feedback for Interactive Control of Physics-based Characters
Interactive control of a physically simulated character is a challenging problem, due both to the complexity of controlling multiple degrees of freedom with lower dimensional inpu...
Joe Laszlo, Michael Neff, Karan Singh
CGF
1998
213views more  CGF 1998»
13 years 7 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
CGF
2005
94views more  CGF 2005»
13 years 7 months ago
Morphology-independent representation of motions for interactive human-like animation
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Richard Kulpa, Franck Multon, Bruno Arnaldi
IV
2007
IEEE
155views Visualization» more  IV 2007»
14 years 2 months ago
Navani: Navigating Large-Scale Visualisations with Animated Transitions
When visualising datasets that are too large to be displayed in their entirity, interactive navigation is a common solution. However, instantaneous updates of the visualisation wh...
Kevin Pulo