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» Interactive control for physically-based animation
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PG
1997
IEEE
14 years 1 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler
CGA
1998
13 years 8 months ago
Verbs and Adverbs: Multidimensional Motion Interpolation
This paper describes methods and data structures used to leverage motion sequences of complex linked figures. We present a technique for interpolating between example motions der...
Charles Rose, Michael F. Cohen, Bobby Bodenheimer
ICRA
2009
IEEE
303views Robotics» more  ICRA 2009»
14 years 3 months ago
Dynamic stability of variable stiffness running
— Humans and animals adapt their leg impedance during running for both internal(e.g. loading) and external(e.g. surface) changes. In this paper we examine the relationship betwee...
Jae Yun Jun, Jonathan E. Clark
CGA
2008
13 years 9 months ago
ScrewBender: Smoothing Piecewise Helical Motions
An ordered series of control poses may be interpolated by a polyscrew (piecewise helical) rigid body motion composed of a series of screws, each interpolating a pair of consecutiv...
Alexander Powell, Jarek Rossignac
NIME
2004
Springer
106views Music» more  NIME 2004»
14 years 2 months ago
Aura II: Making Real-Time Systems Safe for Music
Real-time interactive software can be difficult to construct and debug. Aura is a software platform to facilitate highly interactive systems that combine audio signal processing, ...
Roger B. Dannenberg