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ACMACE
2006
ACM
14 years 2 months ago
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equip...
Chen Mao, Sheng Feng Qin, David K. Wright
CA
2003
IEEE
14 years 1 months ago
Bottom-Up Visual Attention for Virtual Human Animation
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicit...
Christopher Peters, Carol O'Sullivan
APGV
2009
ACM
196views Visualization» more  APGV 2009»
14 years 3 months ago
Effects of animation, user-controlled interactions, and multiple static views in understanding 3D structures
Visualizations of 3D spatial structures use various techniques such as user controlled interactions or 2D projection views to convey the structure to users. Researchers have shown...
Taylor Sando, Melanie Tory, Pourang Irani
PG
2002
IEEE
14 years 1 months ago
Combining 2D Feature Tracking and Volume Reconstruction for Online Video-Based Human Motion Capture
The acquisition of human motion data is of major importance for creating interactive virtual environments, intelligent user interfaces, and realistic computer animations. Today’...
Christian Theobalt, Marcus A. Magnor, Pascal Sch&u...
CSCW
2012
ACM
12 years 4 months ago
PicoTales: collaborative authoring of animated stories using handheld projectors
In this article we describe a novel approach to collaborative video authoring using handheld projectors. PicoTales are created by sketching story elements on a projector+phone pro...
Simon Robinson, Matt Jones, Elina Vartiainen, Gary...