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FSEN
2009
Springer
15 years 11 months ago
The Complexity of Reachability in Randomized Sabotage Games
Abstract. We analyze a model of fault-tolerant systems in a probabilistic setting. The model has been introduced under the name of “sabotage games”. A reachability problem over...
Dominik Klein, Frank G. Radmacher, Wolfgang Thomas
143
Voted
MIDDLEWARE
2009
Springer
15 years 11 months ago
A Cost-Sensitive Adaptation Engine for Server Consolidation of Multitier Applications
Abstract. Virtualization-based server consolidation is an important technique for cost and energy reductions in data center environments and a key enabler of cloud computing. Howev...
Gueyoung Jung, Kaustubh R. Joshi, Matti A. Hiltune...
152
Voted
MIDDLEWARE
2009
Springer
15 years 11 months ago
Middleware for Pervasive Spaces: Balancing Privacy and Utility
Abstract. Middleware for pervasive spaces has to meet conflicting requirements. It has to both maximize the utility of the information exposed and ensure that this information doe...
Daniel Massaguer, Bijit Hore, Mamadou H. Diallo, S...
158
Voted
MIG
2009
Springer
15 years 11 months ago
A Semantic Navigation Model for Video Games
Abstract. Navigational performance of artificial intelligence (AI) characters in computer games is gaining an increasingly important role in the perception of their behavior. Whil...
Leonard van Driel, Rafael Bidarra
PRIMA
2009
Springer
15 years 11 months ago
An Empirical Study of Agent Programs
Agent-oriented programming has been motivated in part by the conception that high-level programming constructs based on common tions such as beliefs and goals provide appropriate a...
M. Birna van Riemsdijk, Koen V. Hindriks
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