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VISUALIZATION
1997
IEEE
14 years 6 days ago
Architectural walkthroughs using portal textures
This paper outlines a method to dynamically replace portals with textures in a cell-partitioned model. The rendering complexity is reduced to the geometry of the current cell thus...
Daniel G. Aliaga, Anselmo Lastra
SIGGRAPH
1992
ACM
14 years 2 days ago
Surface reconstruction from unorganized points
We describe and demonstrate an algorithm that takes as input an unorganized set of points fx1; : : : ; xng IR3 on or near an unknown manifold M, and produces as output a simplicia...
Hugues Hoppe, Tony DeRose, Tom Duchamp, John Alan ...
RT
2000
Springer
13 years 11 months ago
Artistic Multiprojection Rendering
In composing hand-drawn images of 3D scenes, artists often alter the projection for each object in the scene independently, thereby generating multiprojection images. We present a...
Maneesh Agrawala, Denis Zorin, Tamara Munzner
GRAPHICSINTERFACE
2001
13 years 9 months ago
Geometry-based Muscle Modeling for Facial Animation
We present a muscle model and methods for muscle construction that allow to easily create animatable facial models from given face geometry. Using our editing tool, one can intera...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...
WSCG
2003
158views more  WSCG 2003»
13 years 9 months ago
Real-time Terrain Rendering using Smooth Hardware Optimized Level of Detail
We present a method for real-time level of detail reduction that is able to display high-complexity polygonal surface data. A compact and efficient regular grid representation is...
Bent Salgaard Larsen, Niels Jørgen Christen...