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MM
2006
ACM
175views Multimedia» more  MM 2006»
14 years 1 months ago
Real-time automatic 3D scene generation from natural language voice and text descriptions
Automatic scene generation using voice and text offers a unique multimedia approach to classic storytelling and human computer interaction with 3D graphics. In this paper, we pre...
Lee M. Seversky, Lijun Yin
FDG
2009
ACM
14 years 2 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
DIGRA
2003
Springer
14 years 1 months ago
Describing Games: An Interaction-Centric Structural Framework
We present a structural framework to describe games in terms of components. The components are divided into four major areas: meta-structure, bounding, narrative and objective. Th...
Staffan Björk, Jussi Holopainen
CHI
1995
ACM
13 years 11 months ago
SageTools: an intelligent environment for sketching, browsing, and customizing data-graphics
Our approach views data-graphic design as two complementary processes: design as a constructive process of selecting and arranging graphical elements, and design as a process of b...
Steven F. Roth, John Kolojejchick, Joe Mattis, Mei...
ICIP
2004
IEEE
14 years 9 months ago
Interactive segmentation using curve evolution and relevance feedback
We propose in this paper an interactive segmentation algorithm based on curve evolution techniques. The task of automated segmentation has proven to be highly complex and applicat...
Motaz A. El Saban, B. S. Manjunath