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GECCO
2004
Springer
137views Optimization» more  GECCO 2004»
14 years 2 months ago
Achieving Shorter Search Times in Voice Conversion Using Interactive Evolution
We have already proposed using evolutionary computation to adjust the voice quality conversion parameters, and we have reported that this approach produces results that are not onl...
Yuji Sato
SIGGRAPH
1991
ACM
14 years 7 days ago
Artificial evolution for computer graphics
CT This paper describes how evolutionary techniques of variation and selection can be used to create complex simulated structures, textures, and motions for use in computer graphic...
Karl Sims
GRAPHICSINTERFACE
2000
13 years 10 months ago
High-Quality Interactive Lumigraph Rendering Through Warping
We introduce an algorithm for high-quality, interactive light field rendering from only a small number of input images with dense depth information. The algorithm bridges the gap ...
Hartmut Schirmacher, Wolfgang Heidrich, Hans-Peter...
CIVR
2010
Springer
276views Image Analysis» more  CIVR 2010»
14 years 1 months ago
Optimizing visual search with implicit user feedback in interactive video retrieval
This paper describes an approach to optimize query by visual example results, by combining visual features and implicit user feedback in interactive video retrieval. To this end, ...
Stefanos Vrochidis, Ioannis Kompatsiaris, Ioannis ...
EKAW
2006
Springer
14 years 12 days ago
Capturing Quantified Constraints in FOL, Through Interaction with a Relationship Graph
As new semantic web standards evolve to allow quantified rules in FOL, we need new ways to capture them from end users. We show how to do this against a graphic view of entities an...
Peter M. D. Gray, Graham J. L. Kemp