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EGH
2003
Springer
14 years 1 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
CVPR
2006
IEEE
14 years 10 months ago
Applying Ensembles of Multilinear Classifiers in the Frequency Domain
Ensemble methods such as bootstrap, bagging or boosting have had a considerable impact on recent developments in machine learning, pattern recognition and computer vision. Theoret...
Christian Bauckhage, Thomas Käster, John K. T...
EUPROJECTS
2006
Springer
14 years 3 days ago
Human Computer Confluence
Pervasive Computing has postulated to invisibly integrate technology into everyday objects in such a way, that these objects turn into smart things. Not only a single object of thi...
Alois Ferscha, Stefan Resmerita, Clemens Holzmann
VRST
2010
ACM
13 years 6 months ago
An adaptive training-free feature tracker for mobile phones
While tracking technologies based on fiducial markers have dominated the development of Augmented Reality (AR) applications for almost a decade, various real-time capable approach...
Jan Herling, Wolfgang Broll
JMM2
2007
218views more  JMM2 2007»
13 years 8 months ago
A Novel Method for 3D Face Detection and Normalization
—When automatically analyzing images of human faces, either for recognition in biometry applications or facial expression analysis in human machine interaction, one has to cope w...
Robert Niese, Ayoub Al-Hamadi, Bernd Michaelis