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» Interactive multiresolution mesh editing
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CGF
2008
188views more  CGF 2008»
13 years 9 months ago
Real-Time Rendering and Editing of Vector-based Terrains
We present a method to populate very large terrains with very detailed features such as roads, rivers, lakes and fields. These features can be interactively edited, and the landsc...
Eric Bruneton, Fabrice Neyret
VMV
2008
164views Visualization» more  VMV 2008»
13 years 11 months ago
Vector Glyphs for Surfaces: A Fast and Simple Glyph Placement Algorithm for Adaptive Resolution Meshes
Visualization of flow on boundary surfaces from computational flow dynamics (CFD) is challenging due to the complex, adaptive resolution nature of the meshes used in the modeling ...
Zhenmin Peng, Robert S. Laramee
TVCG
2008
116views more  TVCG 2008»
13 years 9 months ago
On Linear Variational Surface Deformation Methods
This survey reviews the recent advances in linear variational mesh deformation techniques. These methods were developed for editing detailed high-resolution meshes like those produ...
Mario Botsch, Olga Sorkine
PG
2002
IEEE
14 years 2 months ago
A Simple Approach to Interactive Free-Form Shape Deformations
In this paper, we propose a set of free-form shape deformation techniques. The basic approach can be described as follows. Given a surface represented by a mesh and a control poin...
Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter S...
CGF
2006
173views more  CGF 2006»
13 years 9 months ago
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...