Geometric constraints have proved to be efficient for enhancing the realism of shape animation. The present paper addresses the computation and the preservation of the volume enc...
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
The automatic segmentation of the musculoskeletal system from medical images is a particularly challenging task, due to its morphological complexity, its large variability in the ...
We present a new method for user controlled morphing of two homeomorphic triangle meshes of arbitrary topology. In particular we focus on the problem of establishing a corresponde...
Aaron W. F. Lee, David P. Dobkin, Wim Sweldens, Pe...
We introduce an over-sketching interface for feature-preserving surface mesh editing. The user sketches a stroke that is the suggested position of part of a silhouette of the disp...