Sciweavers

62 search results - page 11 / 13
» Interactive physically-based shape editing
Sort
View
MICCAI
2003
Springer
14 years 8 months ago
User-Aided Boundary Delineation through the Propagation of Implicit Representations
In this paper we introduce user-defined segmentation constraints within the level set methods. Snake-driven methods are powerful and widely explored techniques for object extractio...
Nikos Paragios
AVI
2004
13 years 9 months ago
Towards the next generation of 3D content creation
In this paper we present a novel integrated 3D editing environment that combines recent advantages in various fields of computer graphics, such as shape modelling, video-based Hum...
Gerhard H. Bendels, Ferenc Kahlesz, Reinhard Klein
TEDU
2011
243views Education» more  TEDU 2011»
13 years 2 months ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf
SMA
1993
ACM
124views Solid Modeling» more  SMA 1993»
13 years 11 months ago
Intelligent form feature interaction management in a cellular modeling scheme
Form features present a rather attractive building block in computer-aided design environments for a variety of applications, providing the embodiment of engineering semantics in ...
Rafael Bidarra, José Carlos Teixeira
SGP
2004
13 years 10 months ago
Parameterization of Triangle Meshes over Quadrilateral Domains
We present a method for parameterizing irregularly triangulated input models over polyhedral domains with quadrilateral faces. A combination of center-based clustering techniques ...
Ioana M. Boier-Martin, Holly E. Rushmeier, Jingyi ...