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» Interactive physically-based shape editing
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PG
2007
IEEE
14 years 1 months ago
Explicit Control of Vector Field Based Shape Deformations
Vector Field Based Shape Deformations (VFSD) have been introduced as an efficient method to deform shapes in a volume-preserving foldover-free manner. However, mainly simple impl...
Wolfram von Funck, Holger Theisel, Hans-Peter Seid...
CGF
2008
128views more  CGF 2008»
13 years 7 months ago
Hierarchical Convex Approximation of 3D Shapes for Fast Region Selection
Given a 3D solid model S represented by a tetrahedral mesh, we describe a novel algorithm to compute a hierarchy of convex polyhedra that tightly enclose S. The hierarchy can be b...
Marco Attene, Michela Mortara, Michela Spagnuolo, ...
VIS
2007
IEEE
181views Visualization» more  VIS 2007»
14 years 8 months ago
Shadow-Driven 4D Haptic Visualization
Just as we can work with two-dimensional floor plans to communicate 3D architectural design, we can exploit reduced-dimension shadows to manipulate the higher-dimensional objects ...
Hui Zhang, Andrew J. Hanson
GRAPHICSINTERFACE
1997
13 years 9 months ago
A Modelling Method and User Interface for Creating Plants
We present a modelling method and graphical user interface for the creation of natural branching structures such as plants. Structural and geometric information is encapsulated in...
Oliver Deussen, Bernd Lintermann
WSCG
2004
154views more  WSCG 2004»
13 years 9 months ago
Complex Skeletal Implicit Surfaces with Levels of Detail
Recent research has demonstrated the effectiveness of complex skeletal primitives such as subdivision curves and surfaces in implicit surface modeling. This paper presents a hiera...
Aurélien Barbier, Eric Galin, Samir Akkouch...