Sciweavers

344 search results - page 9 / 69
» Interactive procedural street modeling
Sort
View
WCE
2007
13 years 11 months ago
A Patch-by-Patch Shape Matching Procedure for Rigid Body Docking
Abstract—Docking simulates molecular interactions. Protein - protein docking, owing to the sizes of molecules, is a very challenging problem. As the number of degrees of freedom ...
Vipin K. Tripathi
CGF
2008
103views more  CGF 2008»
13 years 10 months ago
An Example-based Procedural System for Element Arrangement
We present a method for synthesizing two dimensional (2D) element arrangements from an example. The main idea is to combine texture synthesis techniques based-on a local neighborh...
Takashi Ijiri, Radomír Mech, Takeo Igarashi...
VR
2008
IEEE
128views Virtual Reality» more  VR 2008»
14 years 4 months ago
GVT: a platform to create virtual environments for procedural training
The use of Virtual Environments for Training is strongly stimulated by important needs for training on sensitive equipments. Yet, developing such an application is often done with...
Stéphanie Gerbaud, Nicolas Mollet, Franck G...
HCSE
2010
13 years 8 months ago
Model-Based Design and Implementation of Interactive Spaces for Information Interaction
Abstract. Interactive spaces with multiple networked devices and interactive surfaces are an effective means to support multi-user collocated collaboration. In these spaces, surfa...
Hans-Christian Jetter, Jens Gerken, Michael Zö...
BIS
2009
154views Business» more  BIS 2009»
13 years 11 months ago
Using Process Mining to Generate Accurate and Interactive Business Process Maps
Abstract. The quality of today's digital maps is very high. This allows for new functionality as illustrated by modern car navigation systems (e.g., TomTom, Garmin, etc.), Goo...
Wil M. P. van der Aalst