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» Interactive prototyping for ubiquitous augmented reality use...
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ACMACE
2011
ACM
12 years 7 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
ACMDIS
2006
ACM
14 years 1 months ago
External representations in ubiquitous computing design and the implications for design tools
One challenge for ubiquitous computing is providing appropriate tools for professional designers, thus leading to stronger user-valued applications. Unlike many previous tool-buil...
Steven Dow, T. Scott Saponas, Yang Li, James A. La...
INTERACT
2003
13 years 9 months ago
Ontology for Multi-surface Interaction
: Digital computation is a powerful source of functional support. However, it has been confined to the augmentation of single objects only. In this article, we are interested in th...
Joëlle Coutaz, Christophe Lachenal, Sophie Du...
CHI
2007
ACM
14 years 8 months ago
Designing tangibles for children: what designers need to know
New forms of tangible and spatial child computer interaction and supporting technologies can be designed to leverage the way children develop intelligence in the world. In order t...
Alissa Nicole Antle
ICMI
2003
Springer
150views Biometrics» more  ICMI 2003»
14 years 23 days ago
Auditory, graphical and haptic contact cues for a reach, grasp, and place task in an augmented environment
An experiment was conducted to investigate how performance of a reach, grasp and place task was influenced by added auditory and graphical cues. The cues were presented at points ...
Mihaela A. Zahariev, Christine L. MacKenzie