Second Life (SL) is a virtual world where people interact and socialize through virtual avatars. Avatars behave similarly to their human counterparts in real life and naturally de...
To usefully query a location-based service, a mobile device must typically present its own location in its query to the server. This may not be acceptable to clients that wish to ...
Detecting visits to semantically meaningful places is important for many emerging mobile applications. We present PlaceSense, a place discovery algorithm suitable for mobile devic...
Donnie H. Kim, Jeffrey Hightower, Ramesh Govindan,...
We explore a dense sensing approach that uses RFID sensor network technology to recognize human activities. In our setting, everyday objects are instrumented with UHF RFID tags ca...
Michael Buettner, Richa Prasad, Matthai Philipose,...
Many sources of empirical data can be used to evaluate an interface (e.g., time to learn, time to perform benchmark tasks, number of errors on benchmark tasks, answers on question...