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RT
2001
Springer
13 years 12 months ago
Realistic Reflections and Refractions on Graphics Hardware with Hybrid Rendering and Layered Environment Maps
We introduce hybrid rendering, a scheme that dynamically ray traces the local geometry of reflective and refractive objects, but approximates more distant geometry by hardwaresupp...
Ziyad S. Hakura, John M. Snyder
CGF
2010
181views more  CGF 2010»
13 years 6 months ago
Matrix Trees
Recent advances in GPU programmability and architecture have allowed for the generation of ray casted or ray traced images at interactive rates. How quickly these images can be ge...
Nathan Andrysco, Xavier Tricoche
VR
2000
IEEE
112views Virtual Reality» more  VR 2000»
13 years 12 months ago
Interactive Stereoscopic Rendering of Voxel-based Terrain
We present an interactive stereoscopic rendering algorithm of voxel-based terrain. It provides unambiguous depth information of a terrain scene by generating perspective images fo...
Ming Wan, Nan Zhang 0011, Arie E. Kaufman, Huamin ...
CPHYSICS
2007
66views more  CPHYSICS 2007»
13 years 7 months ago
Simulation of photons from plasmas for the applications to display devices
Numerical modeling of the photon transport of the ultra violet (UV) and the visible lights are presented for plasma based display devices. The transport of UV lights which undergo...
Hae June Lee, Hyun Jin Yoon, Jae Koo Lee
SOFTVIS
2010
ACM
13 years 7 months ago
AllocRay: memory allocation visualization for unmanaged languages
A programs memory system performance is one of the key determinants of its overall performance. Lack of understanding of a programs memory system behavior can lead to performance ...
George G. Robertson, Trishul M. Chilimbi, Bongshin...