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CGF
2007
112views more  CGF 2007»
13 years 7 months ago
Depth-of-Field Rendering by Pyramidal Image Processing
We present an image-based algorithm for interactive rendering depth-of-field effects in images with depth maps. While previously published methods for interactive depth-of-field...
Martin Kraus, Magnus Strengert
TVCG
2010
156views more  TVCG 2010»
13 years 5 months ago
Yet Faster Ray-Triangle Intersection (Using SSE4)
—Ray-triangle intersection is an important algorithm, not only in the field of realistic rendering (based on ray tracing), but also in physics simulation, collision detection, m...
Jirí Havel, Adam Herout
SGP
2003
13 years 9 months ago
Approximating and Intersecting Surfaces from Points
Point sets become an increasingly popular shape representation. Most shape processing and rendering tasks require the approximation of a continuous surface from the point data. We...
Anders Adamson, Marc Alexa
EGH
2009
Springer
13 years 5 months ago
Accelerating shadow rays using volumetric occluders and modified kd-tree traversal
Monte Carlo ray tracing remains a simple and elegant method for generating robust shadows. This approach, however, is often hampered by the time needed to evaluate the numerous sh...
Peter Djeu, Sean Keely, Warren Hunt