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RT
2004
Springer
14 years 1 months ago
A Self-Shadow Algorithm for Dynamic Hair using Density Clustering
Self-shadowing is an important factor in the appearance of hair and fur. In this paper we present a new rendering algorithm to accurately compute shadowed hair at interactive rate...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...
GLOBECOM
2010
IEEE
13 years 5 months ago
Cooperation Stimulation in Cognitive Networks Using Indirect Reciprocity Game Modelling
In cognitive networks, since nodes generally belong to different authorities and pursue different goals, they will not cooperate with others unless cooperation can improve their ow...
Yan Chen, K. J. Ray Liu
GRAPHICSINTERFACE
2009
13 years 5 months ago
Fast visualization of complex 3D models using displacement mapping
We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
The-Kiet Lu, Kok-Lim Low, Jianmin Zheng
DALT
2004
Springer
14 years 1 months ago
Representational Content and the Reciprocal Interplay of Agent and Environment
Declarative modelling approaches in principle assume a notion of representation or representational content for the modelling concepts. The notion of representational content as di...
Tibor Bosse, Catholijn M. Jonker, Jan Treur
CASCON
2006
96views Education» more  CASCON 2006»
13 years 9 months ago
Addressing concurrency in object-oriented software development
E-business software systems are typically incorporated in complex concurrent and interacting business activities. Understanding the concurrent and interactive demands of the enviro...
Jörg Kienzle, Shane Sendall