The Perceptive Workbench enables a spontaneous, natural, and unimpeded interface between the physical and virtual worlds. It uses vision-based methods for interaction that elimina...
Bastian Leibe, Thad Starner, William Ribarsky, Zac...
We develop a system for 3D object retrieval based on sketched feature lines as input. For objective evaluation, we collect a large number of query sketches from human users that a...
Mathias Eitz, Ronald Richter, Tamy Boubekeur, Kris...
Shape retrieval can benefit from analogies among similar shapes and parts of different objects. By partitioning an object to meaningful parts and finding analogous parts in other ...
Shy Shalom, Lior Shapira, Ariel Shamir, Daniel Coh...
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
We describe an interactive system featuring fluid-driven animation that responds to moving objects. Our system includes a GPUaccelerated Eulerian fluid solver that is suited for...