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JUCS
2007
133views more  JUCS 2007»
13 years 7 months ago
Building Immersive Conversation Environment Using Locomotive Interactive Character
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...
Rai Chan, Junichi Hoshino
VLC
2002
118views more  VLC 2002»
13 years 7 months ago
Modeling Behaviors of Interactive Objects for Real-Time Virtual Environments
Real-time 3D graphics are being extensively used to build interactive virtual environments for a number of different applications. In many situations, virtual objects are required...
Marcelo Kallmann, Daniel Thalmann
MABS
2004
Springer
14 years 1 months ago
Layering Social Interaction Scenarios on Environmental Simulation
For an integrated simulation such as the natural environment affected by human society, it is indispensable to provide an integrated simulator that incorporates multiple computatio...
Daisuke Torii, Toru Ishida, Stéphane Bonnea...
SI3D
2009
ACM
14 years 2 months ago
Crowd patches: populating large-scale virtual environments for real-time applications
Populating virtual environments (VEs) with large crowds is a subject that has been tackled for several years. Solutions have been proposed to offer realistic trajectories as well ...
Barbara Yersin, Jonathan Maïm, Julien Pettr&e...
CONTENT
2001
Springer
14 years 4 days ago
Screen Play: Film and the Future of Interactive Entertainment
This paper looks at existing computer games and virtual environments from the perspective of film theory and practice. From this, we will draw conclusions about the ways in which ...
Andy Clarke, Grethe Mitchell