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SIGCSE
2002
ACM
135views Education» more  SIGCSE 2002»
13 years 7 months ago
Introducing computer science through animation and virtual worlds
We describe a course for non-majors that teaches computer science concepts and programming by creating simple animations and building 2D and 3D virtual worlds. Students work with ...
Susan H. Rodger
CIG
2005
IEEE
14 years 1 months ago
Building Reactive Characters for Dynamic Gaming Environments
Interactive computer games are widely seen as a killer application domain for Artificial Intelligence (AI) [8]. Quite apart from the significant size of the games market in terms...
Peter Blackburn, Barry O'Sullivan
AAI
2005
93views more  AAI 2005»
13 years 7 months ago
Learning By Feeling: Evoking Empathy With Synthetic Characters
Virtual environments are now becoming a promising new technology to be used in the development of interactive learning environments for children. Perhaps triggered by the success ...
Ana Paiva, João Dias, Daniel Sobral, Ruth A...
ICRA
2000
IEEE
125views Robotics» more  ICRA 2000»
14 years 2 days ago
Haptic Interaction with Global Deformations
Force feedback coupled with a real-time physically realistic graphic display provides a human operator with an artificial sense of presence in a virtual environment. Furthermore,...
Yan Zhuang, John F. Canny
AAAI
2007
13 years 10 months ago
An Integrated Development Environment and Architecture for Soar-Based Agents
It is well known how challenging is the task of coding complex agents for virtual environments. This difficulty in developing and maintaining complex agents has been plaguing com...
Ari Yakir, Gal A. Kaminka