Simulated characters in simulated worlds require simulated skills. We develop control strategies that enable physically-simulated characters to dynamically navigate environments w...
Stelian Coros, Philippe Beaudoin, KangKang Yin, Mi...
Building animation tools for fluid-like motions is an important and challenging problem with many applications in computer graphics. The use of physics-based models for fluid ï¬...
Previously the debugging of optimised code has not been possible without recompiling the executable code and preventing the use of code optimisation techniques. Although current r...
— A new hybrid motion planning technique based on Harmonic Functions (HF) and Probabilistic Roadmaps (PRM) is presented. The proposed approach consists of incrementally building ...
Feedback force is very important for novices to simulate tooth preparation by using the haptic interaction system (dental training system) in a virtual environment. In the process ...