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» Interactive skills using active gaze tracking
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CHI
2010
ACM
14 years 2 months ago
Laugh enhancer using laugh track synchronized with the user's laugh motion
In television shows, we are familiar with the sound of artificial laughter, the so called “canned laughter” or “laugh track”. It generally has an enhancing effect on the v...
Shogo Fukushima, Yuki Hashimoto, Takashi Nozawa, H...
CHI
2008
ACM
14 years 8 months ago
Implementing eye-based user-aware e-learning
We propose an e-learning scenario where eye tracking is exploited to get valuable data about user behavior. What we look at -- as well as how we do that -- can in fact be used to ...
Marco Porta
MM
1999
ACM
176views Multimedia» more  MM 1999»
14 years 1 days ago
Modeling focus of attention for meeting indexing
—A user’s focus of attention plays an important role in human–computer interaction applications, such as a ubiquitous computing environment and intelligent space, where the u...
Rainer Stiefelhagen, Jie Yang, Alex Waibel
TEI
2010
ACM
99views Hardware» more  TEI 2010»
14 years 2 months ago
Whack gestures: inexact and inattentive interaction with mobile devices
We introduce Whack Gestures, an inexact and inattentive interaction technique. This approach seeks to provide a simple means to interact with devices with minimal attention from t...
Scott E. Hudson, Chris Harrison, Beverly L. Harris...
CHI
2007
ACM
14 years 8 months ago
Improvisation principles and techniques for design
Existing research addresses how designers create tools to support improvisation, yet little research explores how improvisation offers tools to support design work. This paper exp...
Elizabeth Gerber