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» Interactive skills using active gaze tracking
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GI
2004
Springer
14 years 1 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
HUC
2009
Springer
13 years 11 months ago
Validated caloric expenditure estimation using a single body-worn sensor
In 2007, approximately 30% of US adults were obese, with related health care costs exceeding 100 billion dollars. Clearly, the obesity epidemic represents a growing societal conce...
Jonathan Lester, Carl Hartung, Laura Pina, Ryan Li...
EDM
2010
248views Data Mining» more  EDM 2010»
13 years 9 months ago
Analyzing Learning Styles using Behavioral Indicators in Web based Learning Environments
It is argued that the analysis of the learner's generated log files during interactions with a learning environment is necessary to produce interpretative views of their activ...
Nabila Bousbia, Jean-Marc Labat, Amar Balla, Issam...
CHI
2005
ACM
14 years 8 months ago
Smart laser-scanner for 3D human-machine interface
The problem of tracking hands and fingers on natural scenes has received much attention using passive acquisition vision systems and computationally intense image processing. We a...
Álvaro Cassinelli, Masatoshi Ishikawa, St&e...
ECCV
2004
Springer
14 years 1 months ago
An AR Human Computer Interface for Object Localization in a Cognitive Vision Framework
Abstract. In the European cognitive vision project VAMPIRE (IST2001-34401), mobile AR-kits are used for interactive teaching of a visual active memory. This is achieved by 3D augme...
Hannes Siegl, Gerald Schweighofer, Axel Pinz