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» Interactive sound synthesis for large scale environments
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VR
1999
IEEE
112views Virtual Reality» more  VR 1999»
13 years 11 months ago
Third-Person Navigation of Whole-Planet Terrain in a Head-tracked Stereoscopic Environment
Navigation and interaction in virtual environments that use stereoscopic head-tracked displays and have very large data sets present several challenges beyond those encountered wi...
Zachary Wartell, William Ribarsky, Larry F. Hodges
CGF
2007
165views more  CGF 2007»
13 years 7 months ago
Ray-Casted BlockMaps for Large Urban Models Visualization
We introduce a GPU-friendly technique that efficiently exploits the highly structured nature of urban environments to ensure rendering quality and interactive performance of city...
Paolo Cignoni, Marco Di Benedetto, Fabio Ganovelli...
SAC
2006
ACM
13 years 7 months ago
Efficient interactive configuration of unbounded modular systems
Interactive configuration guides a user searching through a large combinatorial space of solutions to a system of constraints. We investigate a class of very expressive underlying...
Erik Roland van der Meer, Andrzej Wasowski, Henrik...
CHI
2004
ACM
14 years 7 months ago
Trading design spaces: exchanging ideas on physical design environments
Physical design environments are places that support people engaged in the spatial, physical, tangible act of creation. It is now possible to augment workspaces with an amazing ar...
Wendy Ju, Margot Brereton, Michael Haller, Amanda ...
ICCV
2011
IEEE
12 years 7 months ago
Strong Supervision From Weak Annotation: Interactive Training of Deformable Part Models
We propose a framework for large scale learning and annotation of structured models. The system interleaves interactive labeling (where the current model is used to semiautomate t...
Steven Branson, Pietro Perona, Serge Belongie