The Homework project is developing an exemplar system for the delivery of adaptive, interactive numeracy and literacy education for children (5 to 7 year olds) at home and in the c...
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
This paper discusses design iterations of Mobile Stories – a mobile technology that empowers children to collaboratively read and create stories. We present the design and discu...
Research frameworks are being developed that involve very young children in the process of development of future technologies. Children, their teachers and parents from schools in ...
Marilyn Panayi, Walter Van de Velde, David M. Roy,...
Visual schedules—the use of symbols to represent a series of activities or steps—have been successfully used by caregivers to help children with autism to understand, structur...
Sen H. Hirano, Michael T. Yeganyan, Gabriela Marcu...