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» Interactive technologies for autism
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CHI
2008
ACM
16 years 4 months ago
The LilyPad Arduino: using computational textiles to investigate engagement, aesthetics, and diversity in computer science educa
The advent of novel materials (such as conductive fibers) combined with accessible embedded computing platforms have made it possible to re-imagine the landscapes of fabric and el...
Leah Buechley, Michael Eisenberg, Jaime Catchen, A...
CHI
2007
ACM
16 years 4 months ago
Social practices in location-based collecting
The use of location-based technology to augment visitor experiences has received considerable attention over the years. In this paper, we take an alternative perspective on these ...
Kenton O'Hara, Tim Kindberg, Maxine Glancy, Lucian...
CHI
2006
ACM
16 years 4 months ago
Interweaving mobile games with everyday life
We introduce a location?based game called Feeding Yoshi that provides an example of seamful design, in which key characteristics of its underlying technologies--the coverage and s...
Marek Bell, Matthew Chalmers, Louise Barkhuus, Mal...
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CHI
2006
ACM
16 years 4 months ago
Trackball text entry for people with motor impairments
We present a new gestural text entry method for trackballs. The method uses the mouse cursor and relies on crossing instead of pointing. A user writes in fluid Roman-like unistrok...
Jacob O. Wobbrock, Brad A. Myers
CHI
2006
ACM
16 years 4 months ago
Developing user interface guidelines for DVD menus
Watching DVDs can be a frustrating experience, because DVD menus often miss out on usability and are complex and difficult to navigate through. Similar to the early years of web d...
Karin Kappel, Martin Tomitsch, Thomas Grechenig, T...