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GAMEON
2003
13 years 10 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
PERCOM
2005
ACM
14 years 8 months ago
PICASSO: Pervasive Information Chronicling, Access, Search, and Sharing for Organizations
Several researchers have pointed out and begun to demonstrate that it is now possible to digitize an entire lifetime of experiences into a pocket-sized storage device, and thus to...
Gopal Pingali, Mark Podlaseck, Sinem Güven
HUC
2007
Springer
14 years 2 months ago
Why It's Worth the Hassle: The Value of In-Situ Studies When Designing Ubicomp
How should Ubicomp technologies be evaluated? While lab studies are good at sensing aspects of human behavior and revealing usability problems, they are poor at capturing context o...
Yvonne Rogers, Kay Connelly, Lenore Tedesco, Willi...
HAPTICS
2006
IEEE
14 years 2 months ago
Determining the Feasibility of Forearm Mounted Vibrotactile Displays
At first glance, multi-element forearm mounted vibrotactile displays would appear to have considerable potential as an output device for mobile computing. The devices are small, r...
Ian Oakley, Yeongmi Kim, Junhun Lee, Jeha Ryu
NOSSDAV
2005
Springer
14 years 2 months ago
ACE: an active, client-directed method for reducing energy during web browsing
In mobile devices, the wireless network interface card (WNIC) consumes a significant portion of overall system energy. One way to reduce energy consumed by a device is to transit...
Haijin Yan, David K. Lowenthal, Kang Li