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CGF
2008
184views more  CGF 2008»
13 years 8 months ago
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
Marco Agus, Enrico Gobbetti, José Antonio I...
CHI
2003
ACM
14 years 9 months ago
Mobile phones for the next generation: device designs for teenagers
In this paper, we demonstrate how ethnographic fieldwork studies can be used to inform the design of third generation mobile phones. We draw on a field study of teenage mobile pho...
Sara Berg, Alex S. Taylor, Richard H. R. Harper
MHCI
2004
Springer
14 years 2 months ago
Supporting Museum Co-visits Using Mobile Devices
Abstract. The goal of this work is to provide tools that promote social interactions between visitors through cooperative and educational games. In this paper, we describe how to s...
Yann Laurillau, Fabio Paternò
SIGCOMM
2010
ACM
13 years 9 months ago
The case for crowd computing
We introduce and motivate crowd computing, which combines mobile devices and social interactions to achieve large-scale distributed computation. An opportunistic network of mobile...
Derek Gordon Murray, Eiko Yoneki, Jon Crowcroft, S...
IJMHCI
2010
126views more  IJMHCI 2010»
13 years 6 months ago
Cocktail: Exploiting Bartenders' Gestures for Mobile Interaction
Recent mobile devices are capable of creating and storing a large amount of multimedia data, but sharing those data with others is still challenging. This paper presents Cocktail,...
Jong-Woon Yoo, Woomin Hwang, Hyunchul Seok, Sung K...