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MHCI
2005
Springer
14 years 2 months ago
Context-based design of mobile applications for museums: a survey of existing practices
This paper includes a review of mobile applications used in museum environments, focusing on the notion of context and its constituent dimensions. Museums are a representative exa...
Dimitris Raptis, Nikolaos K. Tselios, Nikolaos M. ...
HAPTICS
2005
IEEE
14 years 2 months ago
Tilt to Scroll: Evaluating a Motion Based Vibrotactile Mobile Interface
The increasing complexity and pervasiveness of handheld devices is demanding the development of interaction techniques explicitly tailored for mobile scenarios. This paper examine...
Ian Oakley, M. Sile O'Modhrain
SI3D
2005
ACM
14 years 2 months ago
Texture sprites: texture elements splatted on surfaces
We present a new interactive method to texture complex geometries at very high resolution, while using little memory and without the need for a global planar parameterization. We ...
Sylvain Lefebvre, Samuel Hornus, Fabrice Neyret
PERVASIVE
2010
Springer
14 years 3 months ago
Virtual Compass: Relative Positioning to Sense Mobile Social Interactions
Abstract. There are endless possibilities for the next generation of mobile social applications that automatically determine your social context. A key element of such applications...
Nilanjan Banerjee, Sharad Agarwal, Paramvir Bahl, ...
IROS
2006
IEEE
146views Robotics» more  IROS 2006»
14 years 2 months ago
A Video Game-Based Mobile Robot Simulation Environment
— Simulation is becoming an increasingly important aspect of mobile robots. As we are better able to simulate the real world, we can usefully perform more research in simulated e...
Josh Faust, Cheryl Simon, William D. Smart