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ACMACE
2007
ACM
15 years 10 months ago
Tangible comics: a performance space with full-body interaction
Tangible Comics is a computer vision based full-body interactive storytelling environment that also functions as a comics generator. Prevailing applications of full-body computer ...
Özge Samanci, Yanfeng Chen, Ali Mazalek
CHI
2004
ACM
16 years 6 months ago
Sharp or smooth?: comparing the effects of quantization vs. frame rate for streamed video
We introduce a new methodology to evaluate the perceived quality of video with variable physical quality. The methodology is then used to assess an existing guideline that high fr...
John D. McCarthy, Martina Angela Sasse, Dimitrios ...
CIVR
2009
Springer
257views Image Analysis» more  CIVR 2009»
16 years 21 days ago
Trajectory-based handball video understanding
This paper presents a content-based approach for understanding handball videos. Tracked players are characterized by their 2D trajectories in the court plane. The trajectories and...
Alexandre Hervieu, Patrick Bouthemy, Jean-Pierre L...
ACHI
2008
IEEE
16 years 18 days ago
Synchronous vs. Asynchronous Video in Multi-robot Search
Camera guided teleoperation has long been the preferred mode for controlling remote robots, with other modes such as asynchronous control only used when unavoidable. In this exper...
Prasanna Velagapudi, Jijun Wang, Huadong Wang, Pau...
CHI
2003
ACM
15 years 11 months ago
Effects of head-mounted and scene-oriented video systems on remote collaboration on physical tasks
This study assessed the value of two video configurations—a head-mounted camera with eye tracking capability and a scene camera providing a view of the work environment—on rem...
Susan R. Fussell, Leslie D. Setlock, Robert E. Kra...