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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
16 years 1 days ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
163
Voted
CHI
2004
ACM
15 years 11 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
DAC
2009
ACM
16 years 7 months ago
Mode grouping for more effective generalized scheduling of dynamic dataflow applications
For a number of years, dataflow concepts have provided designers of digital signal processing systems with environments capable of expressing high-level software architectures as ...
William Plishker, Nimish Sane, Shuvra S. Bhattacha...
CSCW
2010
ACM
16 years 2 months ago
The work of sustaining order in wikipedia: the banning of a vandal
In this paper, we examine the social roles of software tools in the English-language Wikipedia, specifically focusing on autonomous editing programs and assisted editing tools. Th...
R. Stuart Geiger, David Ribes
ICDIM
2007
IEEE
16 years 12 days ago
An expert system for the design of agents
The growing interest for the design and development of multi-agent systems has brought to the creation of a specific research area called Agent-Oriented Software Engineering (AOS...
Massimo Cossentino, Luca Sabatucci, Valeria Seidit...