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ISMAR
2009
IEEE
16 years 19 days ago
Interactive model reconstruction with user guidance
Generating 3D models of real world objects is a common task during development of any augmented reality application. This paper describes how ProFORMA (Probabilistic Feature-based...
Qi Pan, Gerhard Reitmayr, Tom Drummond
ICCV
2005
IEEE
15 years 11 months ago
Fast Head Tilt Detection for Human-Computer Interaction
Abstract. Accurate head tilt detection has a large potential to aid people with disabilities in the use of human-computer interfaces and provide universal access to communication s...
Benjamin N. Waber, John J. Magee, Margrit Betke
3DIM
2003
IEEE
15 years 11 months ago
Stable Real-Time Interaction Between Virtual Humans And Real Scenes
We present an Augmented Reality system that relies on purely passive techniques to solve the real-time registration problem. It can run on a portable PC and does not require engin...
Luca Vacchetti, Vincent Lepetit, George Papagianna...
TOG
2002
167views more  TOG 2002»
15 years 5 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...
ICMCS
2010
IEEE
227views Multimedia» more  ICMCS 2010»
15 years 3 months ago
Interactive viewpoint-space navigation for visual-audio exhibition of painting
In this paper, we present a system for exhibiting a Chinese landscape painting about 900 years old. There are three parts in our system: (1) we allocate a voice dubbing or backgro...
Wei Ma, Yang Liu, Yizhou Wang, Yingqing Xu, Hongbi...