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TEI
2010
ACM
201views Hardware» more  TEI 2010»
16 years 20 days ago
Objects in play: virtual environments and tactile learning
When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Lillian Spina-Caza
HUC
2010
Springer
15 years 7 months ago
CU-Later: a communication system considering time difference
Despite the widespread use of technology for social communication across distance, a number of barriers to such contact still exist. One such barrier is the problem of communicati...
Hitomi Tsujita, Svetlana Yarosh, Gregory D. Abowd
UAIS
2011
237views more  UAIS 2011»
15 years 23 days ago
Game accessibility: a survey
Over the last three decades, video games have evolved from a pastime into a force of change that is transforming the way people perceive, learn about, and interact with the world a...
Bei Yuan, Eelke Folmer, Frederick C. Harris
BSN
2009
IEEE
158views Sensor Networks» more  BSN 2009»
16 years 20 days ago
Wearable Sensing for Dynamic Management of Dense Ubiquitous Media
— Most visions of ubiquitous computing anticipate a world permeated by a dense sampling of sensors, many of which will be capable of capturing, analyzing, and transmitting person...
Mathew Laibowitz, Nan-Wei Gong, Joseph A. Paradiso
EVOW
2009
Springer
16 years 19 days ago
Swarming for Games: Immersion in Complex Systems
Abstract. The swarm metaphor stands for dynamic, complex interaction networks with the possibility of emergent phenomena. In this work, we present two games that challenge the vide...
Sebastian von Mammen, Christian Jacob