When creating technology environments for children, consideration needs to be given to how touch, gesture, and physical interactions impact on play and learning. This is particula...
Despite the widespread use of technology for social communication across distance, a number of barriers to such contact still exist. One such barrier is the problem of communicati...
Over the last three decades, video games have evolved from a pastime into a force of change that is transforming the way people perceive, learn about, and interact with the world a...
— Most visions of ubiquitous computing anticipate a world permeated by a dense sampling of sensors, many of which will be capable of capturing, analyzing, and transmitting person...
Mathew Laibowitz, Nan-Wei Gong, Joseph A. Paradiso
Abstract. The swarm metaphor stands for dynamic, complex interaction networks with the possibility of emergent phenomena. In this work, we present two games that challenge the vide...