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ICPP
2008
IEEE
14 years 4 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
IROS
2008
IEEE
120views Robotics» more  IROS 2008»
14 years 4 months ago
Soft motion trajectory planner for service manipulator robot
Abstract— Human interaction introduces two main constraints: Safety and Comfort. Therefore service robot manipulator can’t be controlled like industrial robotic manipulator whe...
Xavier Broquère, Daniel Sidobre, Ignacio He...
IROS
2008
IEEE
258views Robotics» more  IROS 2008»
14 years 4 months ago
3D active appearance model for aligning faces in 2D images
Abstract— Perceiving human faces is one of the most important functions for human robot interaction. The active appearance model (AAM) is a statistical approach that models the s...
Chun-Wei Chen, Chieh-Chih Wang
ISMAR
2008
IEEE
14 years 4 months ago
Virtual redlining for civil engineering in real environments
Field workers of utility companies are regularly engaged in outdoor tasks such as network planning, maintenance and inspection of underground infrastructure. Redlining is the term...
Gerhard Schall, Erick Méndez, Dieter Schmal...
MOBIQUITOUS
2008
IEEE
14 years 4 months ago
ScreenSpot resource discovery for smart spaces and mobilevue media sharing application
This paper documents the demonstration showcasing the ScreenSpot resource discovery framework and the MobileVue social media sharing application. The key points of the demonstrati...
Marko Jurmu, Sebastian Boring, Jukka Riekki