Realistic audio-visual mapping remains a very challenging problem. Having short time delay between inputs and outputs is also of great importance. In this paper, we present a new ...
Physically-based modeling has been used in the past to support a variety of interactive modeling tasks including free-form surface design, mechanism design, constrained drawing, a...
For the convenient reuse of large-scale 3D motion capture data, browsing and searching methods for the data should be explored. In this paper, an efficient indexing and retrieval...
— This paper describes a robotic system that learns visual models of symmetric objects autonomously. Our robot learns by physically interacting with an object using its end effec...
The multimodal nature of speech is often ignored in human-computer interaction, but lip deformations and other body motion, such as those of the head, convey additional information...
Iain Matthews, Timothy F. Cootes, J. Andrew Bangha...