We consider a repository of animation models and motions that can be reused to generate new animation sequences. For instance, a user can retrieve an animation of a dog kicking it...
Akanksha Huang, Zhiyong Huang, B. Prabhakaran, Con...
An approach to gesture recognition is presented in which gestures are modelled probabilistically as sequences of visual events. These events are matched to visual input using prob...
We describe tools that use measurements from video for the extraction of facial modeling and animation parameters, head tracking, and real-time interactive facial animation. These...
Irfan A. Essa, Sumit Basu, Trevor Darrell, Alex Pe...
Motion capturing has become an important tool in fields such as sports sciences, biometrics, and particularly in computer animation, where large collections of motion material are ...
It is often the case that analyses of human interactive activity are lost once an article is written about the results obtained. Although it is clear that corpora are gathered in o...