In this paper we describe the process and technology behind a dance performance, “Bodies/Antibodies,” that will be presented at CHI 2010. This performance is part of an ongoin...
Celine Latulipe, David C. Wilson, Sybil Huskey, Me...
Reliable segmentation and motion tracking algorithms are required to achieve gesture detection and tracking for human-machine interaction. In this paper we present an efficient me...
We present a simple method to render complex 3D models at interactive rates using real-time displacement mapping. We use an octree to decompose the 3D model into a set of height f...
Particle-based simulation methods are used to model a wide range of complex phenomena and to solve time-dependent problems of various scales. Effective visualizations of the resul...
Christiaan P. Gribble, Carson Brownlee, Steven G. ...
— This paper presents a system capable of recovering the trajectory of a vehicle from the video input of a single camera at a very high frame-rate. The overall frame-rate is limi...
Davide Scaramuzza, Friedrich Fraundorfer, Roland S...