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RT
2001
Springer
14 years 1 months ago
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
: The performance of hardware-based interactive rendering systems is often constrained by polygon fill rates and texture map capacity, rather than polygon count alone. We present a...
Reynald Dumont, Fabio Pellacini, James A. Ferwerda
VISSYM
2004
13 years 10 months ago
TimeHistograms for Large, Time-Dependent Data
Histograms are a very useful tool for data analysis, because they show the distribution of values over a data dimension. Many data sets in engineering (like computational fluid dy...
Robert Kosara, Fabian Bendix, Helwig Hauser
IWINAC
2009
Springer
14 years 3 months ago
Eye-Hand Coordination for Reaching in Dorsal Stream Area V6A: Computational Lessons
Data related to the coordination and modulation between visual information, gaze direction and arm reaching movements in primates are analyzed from a computational point of view. T...
Eris Chinellato, Beata Grzyb, Nicoletta Marzocchi,...
ACMACE
2005
ACM
14 years 2 months ago
D4MD: deformation system for a vehicle simulation game
This paper presents a hybrid geometrical-physical, plastic deformation technique applicable for solids, in the context of a car simulation game. This technique doesn’t aim to be...
Tiago Rodrigues, Rui Pires, José Miguel Sal...
VMV
2004
143views Visualization» more  VMV 2004»
13 years 10 months ago
Illustrating Magnetic Field Lines using a Discrete Particle Model
In this paper we demonstrate how a computational physics approach based on a discrete particle model can be employed for the visualization of magnetic field lines. This can be reg...
Thomas Klein, Thomas Ertl